The world of Divinity: Original Sin 2 is fraught with danger, I’m sure we can all agree – and for that reason, you need to be prepared. For those looking for a list of beginner tips, here’s one I compiled based on my own experiences. Hopefully, you’ll find it useful. Register Log In Larian Studios Forums Divinity - Original Sin 2 - Help. Found a phoenix heart on the same map. Driftwood that had the description of Phoenix.
A Phoenix Heart (which grants the skill ' Flaming Tongues ' if eaten by an elf) and a Chest will also be spawned on quest completion. The world of Divinity: Original Sin 2 is fraught with danger, I’m sure we can all agree – and for that reason, you need to be prepared. For those looking for a list of beginner tips, here’s one I compiled based on my own experiences. Hopefully, you’ll find it useful. Aggressive Takeover Divinity: Original Sin 2 Quest. Group: Chapter 4 - Mastering the Source Starting Map: Reaper's Coast. To start this quest you should find A Trail of Blood. We have found a trail of blood. It seems almost certain that someone met a violent end nearby.
- A Trial for all Seasons is a side-quest in Divinity: Original Sin 2
- You can acquire this quest when you find a shrine east to the Driftwood-field Waypoint.
- Suggested level: 14
- Act 2
Walkthrough
- Read the Riddle. You have to hit each statue with a certain element
- Hero of Winter - ice
- Hit the statue with Winter Blast or Hail Strike.
- Hero of Autumn - electrified clouds
- Create a steam cloud by casting fire on a pool of water and cast a lightning spell at the cloud to electrify it.
- Hero of Summer - fire clouds
- Hit the statue with the spell Laser Ray.
- Or you make some fire and use Vaporize.
- Hero of Spring - pool of blood
- Use Raining Blood
- The Elf racial ability 'Flesh Sacrifice' does the job.
- You can also just stab one of your party members to create the needed pool of blood.
- Immediately after you solved the riddle 4 challengers will appear. Kill them.
- Each one of them is immune to their corresponding element.
- Collect your Reward
Rewards
- 83,100 Experience for killing the 4 challengers.
- 51900 Experience when you have completed the Quest.
- A Phoenix Heart that gains Flaming Tongues to the elf eating it.
- Chest with some decent loot.
Journal
- Encountered Elf Test
We have come upon an elven structure of sorts in a clearing in the woods - four statues, surrounding a brazier. - Solved Elf Test
We have solved the riddle that was put to us by the brazier, only for four elven challengers to rise up and attack us. - Completed Elf Test
We have defeated the elven challengers, and completed the brazier's test. - Failed Elf Test
We fled from the battle with the challengers, and seem to have failed the the brazier's test as a result. - Close Left R C
We have left Reaper's Coast, without learning the full nature of the elven structure in the woods.
The world of Divinity: Original Sin 2 is fraught with danger, I’m sure we can all agree – and for that reason, you need to be prepared. For those looking for a list of beginner tips, here’s one I compiled based on my own experiences. Hopefully, you’ll find it useful.
What’s yours is mine – the art of pickpocketing
Thievery is one of the most useful skills you can have a character learn. Why? Because it lets you pickpocket NPCs, merchants included. See where I’m going with this? D:OS2 isn’t the kind of game that only allows you to steal a limited selection of items from a merchant: no, every single item that’s on sale can be lifted from an unsuspecting trader’s pockets, provided your skill level is high enough. Using this skill will therefore allow you to outfit your party with quality gear and valuable skill books, completely free of charge. You might occasionally have to resort to some teamwork by having a few characters distract passers-by (just initiate dialogue with them, then switch to another character) to make them look in a different direction, but trust me, the spoils are worth it. One thing to keep in mind is that a single character can only pickpocket a person once, and then never again, so if you’re going to do this, make sure to grab as much quality loot as possible. Additionally, if you have an undead character, let them be your primary thief, because they can use their bony fingers to pick locks, which means you’ll never need to buy lockpicks, ever.
Always bring a bedroll to a swordfight
We, as flesh and blood humans, need sleep… and your Divinity characters don’t. But that doesn’t mean you shouldn’t have a bedroll with you at all times, because what it does is completely heal you up. What’s more, you can use it almost everywhere and as many times as you please, provided you’re not in combat, of course. It feels almost like cheating, but hey, if you need to quickly heal up after a battle, there’s no better way than catching a few Zs.
I’m here, I’m there, I’m everywhere
Skills like Tactical Retreat (Huntsman), Phoenix Dive (Warfare), Teleportation (Aerotheurge) and Nether Swap (Aerotheurge) can be quite invaluable, as they allow you to instantly hop to a distant location. This not only serves a useful purpose in battle, but lets you teleport up to high ledges (perfect for archers) or across ravines to reach otherwise inaccessible locations. Having each of my characters learn either Tactical Retreat or Phoenix Dive was one of the best decisions I made during my playthrough.
Respec to your heart’s content
Is respeccing available in D:OS2? Yes, it is. What’s more, it doesn’t cost a single thing! Seriously. There’s no catch: just like with bedrolls, you can use it as many times as you want, so don’t stress over character creation or accidentally putting a point in the wrong skill – you’ll be able to redo it all later. For those wondering, the respec station is a magical mirror you’ll find on the bottom floor of the Lady Vengenace. You can also use this to change your character’s appearance.
Dr. Dolittle, or: Pet Pal is your best pal
You may wish to give one of your characters, preferably the one that does all the talking, the Pet Pal talent. It allows you to talk to animals, which may sound fairly useless at first, but it’s actually pretty neat. Not only is chatting with livestock infinitely amusing, the friendly critters will occasionally divulge useful information and bits of foreshadowing that may help you on your journey. Some even give you actual, honest-to-goodness quests. If you want to get the most out of your Divinity experience, grab Pet Pal early on (Ifan Ben-Mezd has it by default, by the way).
Persuasion prevails
Persuasion is invaluable, as you might expect. It will allow you to avoid certain battles, hear secrets and gain additional information from tight-lipped NPCs, and a variety of other things. Divinity isn’t all about combat, and having a character on your side who’s sufficiently persuasive can be a huge asset. Like with Pet Pal, it’s generally a good idea to give this skill to the character who will do most of the talking. In other words, the one you’re controlling.
It’s over, Anakin! I have the high ground!
Being able to pick off enemies from a distance can be quite satisfying. And practical. Even more so when you do it from an elevated position, as having the high ground gives you bonus damage against those down below. In other words: consider trying an archer build. I personally enjoyed hopping around the map with Tactical Retreat, only to rain down destruction from above, and maybe you will, as well. Also, Arrow Storm is a disgustingly powerful skill, so there’s that, too.
Combination nation
This one’s simple: you can combine skill books to create entirely new spells. For instance, combining a Pyrokinetic skill book with a Necromancy one will earn you a shiny new Corpse Explosion skill book. Mixing a Hydrosophist skill book with a Necromancy one will yield Raining Blood. And so on. Keep experimenting!
Brrraaains…
Okay, so you don’t actually have to be a zombie to crave the flesh of others – it’s enough if you’re an elf. Elves in D:OS2 can consume the body parts of dead people in order to obtain their memories, and if there’s an elf in your party, you should do this all the time. Not only can munching on toes give you useful pieces of information for solving quests, in a few instances, you can even obtain new skills this way.
By the way, use your waypoints
Fast travel is a common feature in RPGs, and Divinity: Original Sin 2 is no different – the world is littered with statues you can instantly teleport between, provided you’d already visited them at least once. What you should also be aware of, and this is something I – embarrassingly enough – only realized several hours into the game, is that you don’t actually have to walk to a waypoint to use it. You can simply click the little anchor icon next to your mini map, select your destination, and that’s it. Alternatively, you can open up the pause menu and select “Waypoints”.
Our full review of Divinity: Original Sin 2 can be found here.